The Fine Balance of Difficulty
The Theory First Difficulty in videogames is sadly not the easiest thing to balance. The experience and skill varies so wildly between players, that it is next to impossible to balance a game to be enjoyable but challenging to everyone. As Wild West Racing is a multiplayer racing game though, it kind of balances itself, as good players will just reach the goal faster. Regardless of the pure "difficulty" of a track, like the amount of obstacles it has, etc. So my main goal is to make the game accessible for less experienced players, while still providing the good players with enough possibilities to show their skill and further improve at the game. In this blog post, I want to focus on the first of those two problems, making the game more accessible. Another more fitting term would be to lower the skill floor of the game. Meaning, the amount of skill needed to be able to play the game effectively. A kind of barrier to entry. Any player needs to be abl...