Backgrounds and Parallax
Today I set out to create some background images for my game. I was unsure about what exactly should be in the background, as I have very little thought out so far, about where the game takes place and what is happening in the grand scheme of things. one thing I am sure of is that the environments, especially the backgrounds, should be entirely in grayscale, and then maybe be colored when the character picks a color to transform the world into. The question arises how exactly one realizes a background. I could make a gigantic image which lays behind the level and the character 'moves along it'. i would have to create the levels, then create an Image the size and shape of the level and design it to specifically match that level. That would be an incredibly time consuming process and also I would have to actually put something worth while there. As im still not entirely sure about the setting of the game, I choose not to go for this approach. Another possible approach is to ha...