Posts

Backgrounds and Parallax

Image
Today I set out to create some background images for my game. I was unsure about what exactly should be in the background, as I have very little thought out so far, about where the game takes place and what is happening in the grand scheme of things. one thing I am sure of is that the environments, especially the backgrounds, should be entirely in grayscale, and then maybe be colored when the character picks a color to transform the world into.  The question arises how exactly one realizes a background. I could make a gigantic image which lays behind the level and the character 'moves along it'. i would have to create the levels, then create an Image the size and shape of the level and design it to specifically match that level. That would be an incredibly time consuming process and also I would have to actually put something worth while there. As im still not entirely sure about the setting of the game, I choose not to go for this approach.  Another possible approach is to ha...

The Fine Balance of Difficulty

Image
 The Theory First Difficulty in videogames is sadly not the easiest thing to balance. The experience and skill varies so wildly between players, that it is next to impossible to balance a game to be enjoyable but challenging to everyone. As Wild West Racing  is a multiplayer racing game though, it kind of balances itself, as good players will just reach the goal faster. Regardless of the pure "difficulty" of  a track, like the amount of obstacles it has, etc.  So my main goal is to make the game accessible  for less experienced players, while still providing the good players with enough possibilities to show their skill and further improve at the game.  In this blog post, I want to focus on the first of those two problems, making the game more accessible. Another more fitting term would be to lower the skill floor of the game. Meaning, the amount of skill needed to be able to play the game effectively. A kind of barrier to entry. Any player needs to be abl...